Format of Selection
- Ten Overs a side, Match duration- 90 mins.
- Call for entries in the districts of all the states followed by intra
district selections to be conducted on eight districts of each state/zone . Call
for entries to percolate through to the city/tehsil level within the cities
- 60 Players to be shortlisted from each of the eight districts and participate
in a one day tournament.
- 14+3 Players are selected from each district to participate in a 2
day tournament.
- 22 Probables will be selected who will attend a brief training camp
- The best 17 are selected to represent the city gullies team viz. Madhya
Pradesh Gullies or Gujarat Green Gullies etc.
- Sixteen State Gully Teams are divided into four groups of four each,
i.e. Group A B C & D.
- Two teams from each group advance to Super 8.
- Four top teams determined by their point tally progress to the semi-finals.
- All matches to be played under lights and telecast live on DD Sports.
- Each participating team will comprise of 14 Player (11 member playing
team + 3
substitute players).
- The following details need to be provided for each participation
:
- Name of player
- Address for communication (both current and permanent)
- Contact details (landline, mobile, e-mail)
- Recent photograph (Passport size)
- Identity proof- pan-card/passport/driving license/ ration card etc
(also to be
carried to the venue at all times)
- A contesting team on the field will consist of 11 playing players.
- Each Innings of the T-10 gully cricket contest comprises of 10 over
for each side.
Quota of overs
- Each bowler is allowed to bowl a maximum of 2 overs per innings.
- Each wide ball during the tournament will result in awarding the batting
side an
additional run. The ball will not be counted.
- A free hit (field placing of the fielders on the ground cannot
be changed) is applicable in the
case of a NO ball. (A NO ball is counted if the bowler's foot crosses the popping
crease)
- Under arm bowling is not allowed in this tournament
TheTie-Breaker :
In the event of a tie between two teams, the winner will be decided by the method
of "Bat Out", if that also leads to a tie then the winner will be declared
by "spin of coin".
Bat-Out :
Each team will nominate two batsmen, who will face six balls bowled by 3 different
bowlers (2 balls each) whose nomination have to be given in order to be bowled before
the bat out starts.
Whichever team hits the maximum sixers and fours will be the winner. No other scoring
shot would be of consequence. The fall of wickets would be counted.
But if the scores are still tied then the winner is decided by spin of a coin.
The Free-Hit :
Each no ball is further penalized with a 'free hit' delivery. This means that on
the
delivery that follows each no ball, the batsmen can be dismissed only through a
run-
out, obstructing the field or handling the ball or if he hits the ball twice.
Power over:
Runs scored off the bat in this over become double .This over, which can not be
the 1st and last, has to be nominated at the time of toss by the two rival captains.
Tenner:
Every consecutive six scored off the bat shall deliver ten runs.
- Neutral umpires as selected and appointed by the organizers would conduct
and
supervise the match; their decision is binding and final at any stage of the game
and
is to be followed by all players on field.
- All players are needed to wear sports shoes as a matter of rule
- Fielding restrictions on ground restricts placing a maximum of 5 players
on one side of
the field. If the restriction is not followed, the ball will be counted as a NO
ball and
result in a free hit.
- As a matter of rule, the wicket-keeper will not be allowed to bowl.
- All players are obliged to wear the uniform (t-shirt, track pants and
any other
promotional material) as provided by the organizers and customized for the
tournament.
- Any player guilty of un-gentlemanly behavior (by word or action or
disrupting the
game in any manner) will be penalized by being removed from the game. Also the
team in question will not be allowed to replace that player with a substitute/ stand
in
player. The decision of the umpire in this respect stands final.
- The umpire's decision can not be challenged for the following
and are binding on all
teams in the tournament:
- Wasting of time by the balling/ batting side, which might lead to the
prescribed
over not being completed in the time allotted for each innings.
- Damaging the pitch in any way.
- Dangerous and unfair balling/ batting practice.
- Tampering with the ball
- Any unfair means used during the tournament
Time Restrictions :
Each team has a time limit of 40 minutes to finish their quota of 10 overs. However,
the umpire has the authority to decide on the penalty if he feels that either side
is guilty of wasting time.
- The Free-Hit :
Each no ball is further penalized with a 'free hit' delivery. This means that on
the
delivery that follows each no ball, the batsmen can be dismissed only through a
run-
out, obstructing the field or handling the ball or if he hits the ball twice.
- Power over :
Whatever runs they score in this over becomes double-both the captains have to
decide when they want to take the power over, it cannot be the 1st and the last.
- The organizers reserve all rights to define/ alter the screening and
selection process.
No claims whatsoever shall be entertained in that respect.
- The organizers reserve the right to amend/ modify/ delete/ include
at a later stage
any rule (s) or/and terms and conditions at any stage of the tournament (before/
during/ after). The same shall be binding to one and all.
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